3 ms·
Let's say I want to interactively plot some complicated function without slowing down the rest If you can draw your plot in a shader then you can do it in WebG
by onion2k 5y ago
Let's say I want to interactively plot some complicated function without slowing down the rest
If you can draw your plot in a shader then you can do it in WebGL very easily. You'd only need to update the input uniforms and everything else would happen on the GPU.