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> I suspect it won’t live up to my memories. As a 12-year-old kid (or thereabouts), I remember playing another DOS space shooter/RPG called Solar Winds, which
by theevilsharpie 5y ago
> I suspect it won’t live up to my memories.
As a 12-year-old kid (or thereabouts), I remember playing another DOS space shooter/RPG called Solar Winds, which I remember having a reasonably engaging shareware episode. I tracked it down later as an adult and played the full release and the sequel, and both felt really rushed and fell well short of the world that the shareware version offered. It was definitely an experience that didn't live up to my childhood memories.
On the other hand, I didn't play any of the Star Control games growing up, and so had no nostalgia for Ur-Quan Masters when I first played it around 2018 or so as a middle-aged adult. The game definitely holds up today, and even though the combat can be frustrating, the game's heart and character more than makes up for it. Even the grindy resource collection aspect is oddly addicting.
It's a shame what became of the Star Control franchise since. :(
- parksy 5y agoCan concur though I played both Solar Winds and SC2 back in the day. Even at the time Solar Winds felt like a cheaper cash-in on the space RPG genre. The ship drove like a car, the ship modifications were pretty limited. Though it had a great power management system which could have formed the basis for some pretty inventive gameplay if it was properly leveraged. I've come back to Solar Winds maybe once in the past 20 years, and replayed SC2 about 4 or 5 times since UQM was released. Was looking forward to the next instalment but the quagmire of legal issues, divided fanbase, etc, has really left a sour impression on the future of the franchise for me, which is sad given the world TFB created initially.
- zeruch 5y ago"Even the grindy resource collection aspect is oddly addicting." Absolutely.
- philsnow 5y agoFor me this is 1. developing an intuition for which stars will have resource-rich planets, 2. arriving at the planets and actually doing the mineral scans to reveal sometimes huge deposits of whatever minerals, and 3. actually picking up the minerals without losing all my landers. The first time I played through I lost all my landers a few times and wrote off those rich planets as impossible and didn't keep track of where they were.. then when my landers became better able to navigate the seismic / weather incidents forgot where they were. Now since I have Forbidden Plot Knowledge I can just jump right to the part where I have all the tech I want and am nearly unstoppable right away.
- thedracle 5y agoI downloaded Solar Winds from a BBS when I was a kid, and I have played it several times again throughout the years. I get strong nostalgic feelings from playing it. Solar Winds Galaxy is solid too, but not as engaging or as interesting of a story line. UQM is definitely way more complex and involved. I remember dedicating days to it just to end up losing because of the deadline which I found pretty frustrating.