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Yeah, I get that, but I'm just saying if this is a problem needing solved to accomplish some visual effect in game programming (as a contrived example), that pr
by umvi 5y ago
Yeah, I get that, but I'm just saying if this is a problem needing solved to accomplish some visual effect in game programming (as a contrived example), that practically speaking it's not a hard problem. It's only a hard problem in a theoretical, general sense.