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Can you expand on how Roll breaks down when the players are trying to win?
by StephanTLavavej 5y ago
Can you expand on how Roll breaks down when the players are trying to win?
- anonymoushn 5y agoProduce-consume ends up not working for almost all starting conditions. A lot of tiles seem tuned for a game where players leave their dice around, particularly as goods on planets, but it turns out you don't really need more than 9 dice. Players spend much of the game fishing for 6-devs, especially 6-devs that reward the player for playing a bunch of devs. If you don't get those, you can try to win with the 6-devs that reward you for playing a bunch of planets, but it's tough. Random access to starting conditions that do something, cheap planets that give red dice, and dev-oriented 6-devs ends up feeling bad, since these tiles are so much better than the other tiles. I didn't play with expansions because they aren't on the phone app. This might be unfair, because I'm comparing it to Race with expansions.