3 ms·
> And the authors personal biases heavily stilt things. Yes, different games fit different needs and situations, but games designed to last six hours are also
by praash 5y ago
> And the authors personal biases heavily stilt things.
Yes, different games fit different needs and situations, but games designed to last six hours are also designed for a very niche audience. Public game/book/movie ratings average out to reflect how widely people find them likable.
If a 15 minute game can make players feel nearly as invested and thrilled as a 3 hour campaign, that's an accomplishment in game design that deserves recognition.