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Do you have the link? I would be fascinated to read. The way you describe it sounds like it's part of the "drive-by complicated patch" category though. I think
by oblvious-earth 5y ago
Do you have the link? I would be fascinated to read. The way you describe it sounds like it's part of the "drive-by complicated patch" category though.
I think we've seen recent languages that Strings are basically one of the hardest things to "get right". Just look at Swift and Rusts multiple attempts to implement strings even though the authors all had many years of experience of working with string implementations in other mature languages.
Python doesn't have the luxury of messing up strings, it was the number 1 reason that migrating from Python 2 to 3 took a decade. Unlike lower level compiled languages it can't stick in multiple string attempts and tell the users to pick one. So Core Devs are on the hook for maintaining any implementation for the life time of Python.
But maybe this example really was a concerted effort by someone willing to maintain Python strings for as long as needed.
- Jasper_ 5y agoNot to revive the Unicode wars again, but a big portion of Python 3's disaster transition to Unicode wasn't caused by "strings being surprisingly hard", but more rather the Python 3 team having chosen an unworkable text model which multiple people (including me, way back in 2005) all said wouldn't work in practice. Our hard-earned experience was ignored, and it took a long time for future Python editions to eat crow and roll back their mistakes. A large part of why Python 3.6 is a better port target than 3.0 is because they slowly and silently stepped away from their very strong opinions about "what is text", and "what is bytes", and what each of those things meant. Even back when the model was debated, it was clear that the operations the core maintainers cared about (manipulation of individual codepoints [0]) was a dead-end, as the Unicode Standards committee was just about realizing that codepoints weren't an ideal unit, and grapheme clusters were added to the spec. (my dates might be a bit off here, it's all a blur I've mostly forgotten) Python 3.0 was released as basically a completely nonfunctional piece of software. You basically couldn't write anything that touched a binary file in it. The built-in zipfile module, I remember, crashed if you tried to store or load a binary file stored inside a .zip, the only tests at the time stored .txt files, and the bug wasn't fixed for a long time. I remember others having troubles with the email and mime modules, though I didn't have any code that worked with those, personally. I had left the community by that point, but I have heard tales of the mountains Armin Ronacher had to move in order to add the u'' prefix back to Python 3; the core team was against it, instead believing that if 2to3 wasn't working for people, it should be fixed. Alice Bevan–McGregor spent years making a version of the WSGI specification that worked with Python 3's text model. We honestly could have shaved 5-6 years off of that disaster if they had just listened to the community; pretty much every opinion we had shared eventually came true, and the Python 3 text model these days is in a very different, and much healthier, place. [0] One of their major strongholds was that they really needed O(1) indexing of codepoints (it wasn't clear why this was a priority, and I remember arguing that wanting this is a sign of poorly written code). I think in Python 3.8 they finally caved on this, with a PEP and an implementation that can use UTF-16 or UTF-8 internally.
- deleted 5y ago[deleted]
- cygx 5y agoas the Unicode Standards committee was just about realizing that codepoints weren't an ideal unit Where 'just about' means 1996 at the latest, the release of Unicode 2.0 (cf chapter 5 [1], p. 21, Character Boundaries). [1] http://www.unicode.org/versions/Unicode2.0.0/ch05.pdf http://www.unicode.org/versions/Unicode2.0.0/ch05.pdf
- oblvious-earth 5y agoI'd super appreciate if you have sources (mail archive links or whatever), I'd love to read through Python history stuff like this and the PEP you were referring to? (read through the release notes and couldn't find anything, maybe it relates to PEP 538 in Python 3.7?) It's pretty clear that there were a lot of mistakes in the Python 2 to 3 transition, I'm certainly not trying to defend every choices of the developers.
- Jasper_ 5y agoThe PEP I was thinking of was actually PEP-393 [0], which was done for Python 3.3 (well, I did say I mostly left the community, and that my dates were probably wrong). It seems it didn't include UTF-8 as a representation; only Latin-1 and UCS-2, and it seems like it only picks a representation if it can maintain the O(1) indexing property. So I was wrong on that one, I guess that's the one thing they haven't given up on :/ As for the rest, I'll see if I can dig up some logs, but a lot of the discussion I was involved in took place on IRC, and my logs were lost a few server wipes ago. You might find some old posts of mine on python-ideas. I've been planning on making a fuller blog post on why I think Python's text model is the wrong one, but Manish has a very good post [1] which covers most of the reason. Basically, Unicode code points don't net you anything over bytes other than O(1) indexing, which is completely useless, and in fact, is in many ways a worse representation. There is no operation where having a list of Unicode code points helps you more than having a list of bytes; well, one that isn't completely broken in practice. More drastically, the team wanting "Unicode everywhere" meant forcing things that clearly weren't Unicode into Unicode. File paths have not been valid Unicode on any popular system. Windows uses its "UTF-16" which is really more UCS-2 and allows unpaired surrogates, and POSIX says node names are bytes but cannot use ASCII NUL or /. These limitations were hit days into the prototyping process on real-world use cases, which is why there's an algorithm to shove arbitrary binary data into unpaired surrogate characters (see PEP-383 [2]), to be used on file paths. This should have blew a huge hole in the whole scheme, but they pushed onwards. The utopian future of "Unicode everywhere" was more important than dealing with the practical reality of existing systems. Similar things happened with console output, where it's now assumed that LANG will be set correctly. But no, when I ssh into a server in Japan that's set to use EUC-JP, Python will output EUC-JP-encoded bytes, which gets shovelled over ssh as bytes, which the terminal emulator on my laptop misinterprets as UTF-8. Yes, I know ssh is supposed to tunnel certain LANG envvars as well. No, I don't remember why it didn't in this case. But a lot of people were hitting this, that in Python 3.7 they finally added UTF-8 mode (PEP-450 [3]). There's still a lot of people for whom this general "Unicode console" idea breaks [4] [5]. Pretty much every part of the standard library was riddled with bugs when they rolled this out (as mentioned, I hit bugs in zipfile, others found bugs in email/mime). For a long time, the only way to know if handed a file-like object is going to be in bytes or not was isinstance(file.read(0), bytes), which is generally ugly, so a lot of modules didn't support bytes even when they should have. Practically everything after has been walking back this text model in favor of something where bytes and str are not even that different anymore. Python 3.5 brought with it PEP-461 [5], which added % formatting back to bytes (after a very long and very tiring discussion with the core maintainers [6]). I could go on and find more PEPs, but I'm done for now. [0] https://www.python.org/dev/peps/pep-0393/ https://www.python.org/dev/peps/pep-0393/ [1] https://manishearth.github.io/blog/2017/01/14/stop-ascribing-meaning-to-unicode-code-points/ https://manishearth.github.io/blog/2017/01/14/stop-ascribing... [2] https://www.python.org/dev/peps/pep-0383/ https://www.python.org/dev/peps/pep-0383/ [3] https://www.python.org/dev/peps/pep-0540/ https://www.python.org/dev/peps/pep-0540/ [4] On POSIX system, https://stackoverflow.com/questions/11741574/how-to-print-utf-8-encoded-text-to-the-console-in-python-3 https://stackoverflow.com/questions/11741574/how-to-print-ut... [5] On Windows, https://stackoverflow.com/questions/17918746/print-unicode-string-to-console-ok-but-fails-when-redirect-to-a-file-how-to-fix https://stackoverflow.com/questions/17918746/print-unicode-s... [5] https://www.python.org/dev/peps/pep-0461/ https://www.python.org/dev/peps/pep-0461/ [6] https://bugs.python.org/issue3982 https://bugs.python.org/issue3982
- adwn 5y ago> Rusts multiple attempts to implement strings What are you referring to? Rust's str type is the only one I know about [1], and it's really good as a general purpose string representation. Were there other string implementations from before the 1.0 release? [1] There's also String, which is just the heap-allocated version of str, and OsStr/OsString which represents the operating system's string type for file system paths.