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CPU cycle accurate is why bsnes experiences framedrop, you basically emulate hardware at the software level. Dropping the scope to “just run the software”, and
by NhanH 5y ago
CPU cycle accurate is why bsnes experiences framedrop, you basically emulate hardware at the software level. Dropping the scope to “just run the software”, and the level of abstraction you need to emulate is higher and would require less power to do so.
Additionally, modern console might use the same hardware as PCs themselves (I don’t know how close they are), so let’s say if a console is using x86 already on a linux-based machine, then your job to write emulator would be to only implement whatever missing on the os, passing through everything else to be ran natively