4 ms·
The submission isn't loading for me right now but based on your comment, I imagine I share some views with the author. I have this problem with games; there ar
by foxfluff 5y ago
The submission isn't loading for me right now but based on your comment, I imagine I share some views with the author.
I have this problem with games; there are lots of games. I can only find out if I enjoy one by spending time on it (and unfortunately the industry seems to like drawing things out such that the first hour or three aren't necessarily representative). Unfortunately, very often it is the case I go in hoping I would enjoy it, but after a while have to cut it short because it's not enjoyable. Not only have I not gotten much out of it, I've lost all the time I could have spent on something more enjoyable (or productive). And it's still true that I've lost the time, even if I enjoyed the activity. One tricky part with games that start out as fun (and addictive) is that it can take a while to realize it's not fun anymore and hasn't been for a while. And I've definitely had regrets with games that don't feel fun but after consulting opinions, "trust me it gets better." Ugh.
That sort of plays in to the value calculus on games.. a common mindset I see in reviews is that if a game offers hundreds of hours of gameplay, it is a high value game. For me, it rarely works out that way; I'm not a bored teenager desperate for entertainment, and in practice long games rarely seem to respect my time. They're long because they drag on and push you into running around, dull repetitive grind and fighting, mass produced shallow quests, boring errands, copypaste scenery spread over a large map... Quantity over quality. From my perspective, a game can definitely have negative value.
What I'm looking for in games today is definitely the opposite. Maximum quality that lasts a weekend at most and then I can move on in life. And I still don't want to waste most of my weekends playing games, even if I could find good ones.. Similarly, I have a bunch of books about which I've been wondering whether it's really worth my time reading them.
I'm sure I'd feel differently if I could somehow make more time available to me (e.g. work only three days a week oslt).
- selfhifive 5y agoIn general open world games are ones to avoid. They contain the most bloat. My Friend Pedro, Ori, and other 2D games are actually more fun than 3D games.
- jtbayly 5y ago> What I'm looking for in games today is definitely the opposite. Maximum quality that lasts a weekend at most and then I can move on in life. Try a board game! Seems like a great fit for what you want.