2 ms·
right. Overall, the animations are the hardest part – and I guess that they have some iterations until everything works smooth and 'shippable'. thank you!
by derwildemomo 15y ago
right. Overall, the animations are the hardest part – and I guess that they have some iterations until everything works smooth and 'shippable'. thank you!
- elisee 15y agoYep the animations definitely need some work to feel more natural. It should be very short, just enough to let the user feels that it's not jumping from A to B, but not long enough to introduce delays during which what you want to touch is moving around. Also, the deeper you go in the hierarchy, the smaller the new menus open. It made me feel like the app was running out of space to show stuff. Maybe it could be more aggressive with downsizing the parents so it leaves more room for what you're currently looking at? Anyway, great concept.
- derwildemomo 15y agowell, the resizing is quite tricky. the problem is that you need to anticipate as much as possible, while not destroying the sizing scheme the user layed out. You are right that it seems a bit like running out of space, but I just haven't found a good way to solve this dilemma yet – it wasn't aggressive resizing, that felt totally wrong ( that was my first take on the problem, too ). But you don't want your interface to just "do something" on your behalf, at least that's what I think.