2 ms·
Unless there are so many items per sec that your persistence can't keep up. Wouldn't this kind of create the same situation: You cant accept all the new items
by gizzlon 15y ago
Unless there are so many items per sec that your persistence can't keep up. Wouldn't this kind of create the same situation: You cant accept all the new items and have to throw some away. Only, now everything is slower. A lot slower.
Ok, the first scenario is caused by the workers being too slow, so it's not exactly the same :)
- justincormack 15y agoYes, persistent queues have issues, which is why 0MQ exists. But using a non persistent queue to deal with overflow just delays the problem, which was why I asked...