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For me as a roblox user/programmer, the most annoying part of this was, that their desktop development tools refused to run during this outage, because they ins
by fifticon 5y ago
For me as a roblox user/programmer, the most annoying part of this was,
that their desktop development tools refused to run during this outage,
because they insist on "phoning home" when you launch them.
It is annoying, because the tools actually run perfectly fine on a local desktop,
once you are past the "mothership handshake".
I spent that week reading roblox dev documentation instead.
- southerntofu 5y agoWow, that's a very bad trend we see emerging in those past years. Did you have any chance to investigate the request at play and whether you could impersonate it via DNS on your local network (or if on the opposite, TLS certificates were stapled into the app)? Also, i'm curious about your experiences with Roblox. I've only heard about it from these HN threads (no i don't know a single person using it) so if you have feedback to share regarding how to program it and how it compares to a modern game engine/editor like Godot, i'm all ears. Also, if you know of a free-software "alternative" to Roblox ; i'm amazed we run proprietary software in the first place, worried when it doesn't run because it can't phone home, but i'm actually ashamed we end up *producing* (eg. developing) content with proprietary tools that these companies can take away from us any minute.