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I can't think of any other platform with comparable expenses. Traditional game engines have the R&D component, but not moderation, developer services, or subsid
by Qualadore 5y ago
I can't think of any other platform with comparable expenses. Traditional game engines have the R&D component, but not moderation, developer services, or subsidizing games that don't succeed.
It helps that seriously marketing a Roblox game costs < $1k USD always, usually <
$200 USD. It's not easy to generate a loss, even when including production costs. That's the tradeoff.