6 ms·
Text Particles
- jannes 15y agoWhy doesn't this work in IE 10 Platform Preview? I am just curious if it would run faster there.
- gavanwoolery 15y agoThe repelling algorithm reminds me of one I accidentally came up with (this one uses a plant-like structure instead of particles though) http://www.genesisbbs.com/appstem2.html http://www.genesisbbs.com/appstem2.html
- shashashasha 15y agoCool! Reminds me of a Chrome Experiment that Ryan Alexander did: http://onecm.com/projects/canopy/ http://onecm.com/projects/canopy/
- fady 15y agowow, 17 years old? i feel like an amateur. great job on those examples.
- asdfasdf3 15y agoI expected an article on linguistics.
- DanielRibeiro 15y agoNote that you can add/edit text and you can link texts other than Chrome: http://william.hoza.us/text/?t=Hacker%20News http://william.hoza.us/text/?t=Hacker%20News
- ColinWright 15y agoIn case it's of any help to the author, it basically doesn't run on FireFox 3.6.22 on Ubuntu 10.4. Completely unusable - pegs a core at 100%, takes minutes to do anything. A mouse click makes it change, but you can't "play" at all. Which is a shame - it looks like it might be very impressive.
- DanielRibeiro 15y agoCanvas 2d is really slow on FF 3.6 It got a lot better from 4+. On the other hand it works great on Chrome. Opera is a bit slow as well, not as bad as FF 3.6 (using Ubuntu 10.4 as well).
- libraryatnight 15y agoI spent more time staring at this and running my mouse round the screen than I care to admit. Very cool.
- shuri 15y agocaptcha...
- walrus 15y agoIs this a common demo effect? There's a very similar effect on http://generalrelativity.org/BitmapStuff.swf http://generalrelativity.org/BitmapStuff.swf (it's been there since 2007).
- DanielRibeiro 15y agoThe source code is really small and quite readable. From the source: var homeDX=this.homeX-this.x; var homeDY=this.homeY-this.y; var homeDistance=Math.sqrt(Math.pow(homeDX,2) + Math.pow(homeDY,2)); var homeForce=homeDistance*0.01; var homeAngle=Math.atan2(homeDY,homeDX); It seems it is just using gravitational like force, where a point is attracted to its original position. So I guess it is a more common effect for particles.
- swah 15y agoSprings?
- CountHackulus 15y agoDefinitely a common effect. I remember seeing this kind of thing in the demoscene a lot of times. In fact I remember seeing a larger evolution of this recently. What they did is used smooth particle hydrodynamics to simulate water, but then also use the text mesh as a local attractor. So the water would drip onto the invisible mesh, but then it would stick to the text just a bit more than normal allowing the words to form. Link: http://directtovideo.wordpress.com/2011/05/03/numb-res/ http://directtovideo.wordpress.com/2011/05/03/numb-res/
- knotty66 15y agoHas there ever been a really good book on demoscene effects, old and new - and the maths behind them??
- uptown 15y agoI miss that old classic stuff. Old animations with absurd graphics for the time. An S3M or MOD playing in the background. Really ground-breaking stuff. One of the classics: Second Reality by FUTURE CREW http://www.youtube.com/watch?v=XtCW-axRJV8 http://www.youtube.com/watch?v=XtCW-axRJV8
- mrdoob2 15y agoADs :(
- grantjgordon 15y agoSo cool! But this makes my poor Macbook Air (2011) sound like it wants to die...
- wingerlang 15y agoYou can add ALT+XXX (ex. ALT+13) also, pretty cool. Although you must press 1. ALT+13 2. anything to make it show up