5 ms·
> the type of company I'd want to work for! I recommend watching the following: https://www.youtube.com/watch?v=_gXlauRB1EQ https://www.youtube.com/watch?v=_g
by ehsankia 5y ago
> the type of company I'd want to work for!
I recommend watching the following:
https://www.youtube.com/watch?v=_gXlauRB1EQ https://www.youtube.com/watch?v=_gXlauRB1EQ
https://www.youtube.com/watch?v=vTMF6xEiAaY https://www.youtube.com/watch?v=vTMF6xEiAaY
- chrislusf 5y agoThis youtuber needs to make a living. Roblox is great that it built up an ecosystem where people can contribute and get rewarded. It is a positive feedback loop. Not like open source software, where the financial loop is broken. I am pretty sure the Bolt creator did not get anything from HashCorp for his work.
- ineedasername 5y agoThe first video reveals a more general issue that is not specific to Roblox: child labor in the marketplace of monetized user generated content. There are plenty of under-18 YouTubers. It's not even just online content: these questions came up in the entertainment industry a long time ago, but in that industry at least some safeguards were put in place.
- Wowfunhappy 5y ago> There are plenty of under-18 YouTubers. ...I guess I always assumed that the ones who were monetized had parental involvement. Does Youtube allow minors to do that themselves? I don't understand how the stuff Robox does (and maybe Youtube?) doesn't run afoul of child labor laws...
- ineedasername 5y agoI'm not sure either. Particularly how, even in the presence of any policies, they could police the system: Does YouTube send someone around to check on the Ryan's World kid and the work environment? Even with child labor policies it doesn't seem like platforms would be much better at managing them than content moderation.
- Wowfunhappy 5y agoWell, which is why I don't think Roblox should be allowed to pay children at all.
- lmm 5y agoThat seems like it would be far worse for the children in question than the current situation.
- ineedasername 5y agoA partial solution might be that games by developers without legal age verification can't utilize real money transactions via the Robux currency. That way Roblox isn't rewarded directly for it either.
- lmm 5y agoYour solution to children who want to sell things on Roblox getting exploited by unscrupulous middlemen agencies is to make it impossible to bypass those agencies?
- ehsankia 5y agoBut do those other places pay the creators such small percentages, and also do everything in their power to avoid paying real $? As far as I know Youtube doesn't have their own currency.
- adubaiconcon 5y agoDo those other places host creators' applications for free regardless of scale, and without injecting ads into your entertainment? Youtube doesn't have their own currency simply because they don't have to, not because they are kind. Their major source of income is ads and subscription. Neither of these needs their own currency. Highly unsure what your point is.
- ehsankia 5y agohost creators' applications for free regardless of scale Yes? Your Youtube video / livestream can have tens of thousands of simultaneous viewers across the globe. > without injecting ads into your entertainment? That's an odd complaint that hyper-specific to how Youtube monetizes content. Look at Steam, Play Store, AppStore, all those host your app/game for free, regardless of the scale, and only take a 30% cut. > Highly unsure what your point is. Fine, here's another way to explain it. The minimum amount to take out money in most places, including Youtube, is 100$. Why is it 1000$ in Roblox?
- adubaiconcon 5y ago1. You are comparing interactive game servers to streaming service? Sure there are free CDN you can use, but are there free servers alternative you can use on the market regardless of scale and traffic? The pricing of these two services has fundamental difference on the market. If you know one of such service, name it. I would be glad to use it. 2. You are comparing Steam, Play Store, App store to Roblox? Are they providing free servers for multi-player experience? Does Steam let you host free servers? Sure they provide a way to download the app, but none of them provides free servers along with free network traffic. What makes you think they should be priced the same way when the services they provide are fundamentally different? 3. What makes you think $100 is reasonable, while $1000 is not reasonable? Every business has their own way for monetization. If you want to claim $100 is reasonable and should be the industry standard, what is your argument to support it? If Youtube is so kind, why don't they just not have any minimum take out amount in the first place, like most e-commerce companies do? Your questions are baseless in the first place by assuming there is certain non-existent rules that need to be followed. You can dislike it, but claiming $1000 limit it set to abuse child labor is completely un-based.