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Taking logic to absurd extremes doesn't prove it is wrong in general, it just proves it is wrong at the extremes. Look at games on the iOS App store. Would an
by smackfu 15y ago
Taking logic to absurd extremes doesn't prove it is wrong in general, it just proves it is wrong at the extremes.
Look at games on the iOS App store. Would anyone sell a polished game for $1 back in the day? No way! A game is worth $20-30. Yet developers are making a killing selling them for $1, the minimum allowed price. And yes, this does hurt the people who think they need to charge $10 for their game, because they think there is only a small market. But that doesn't mean the people charging $1 are wrong.
- ctdonath 15y agoNew delivery mechanisms have changed the, er, game. When the audience has to get in a car, drive to a game/book store, physically peruse voluminous units, etc. just to identify and purchase the product, the practical audience is much smaller than the potential audience. When the acquisition process is simplified to tap-tap-tap-[password], the practical audience equals the potential audience. A ballpark guess is Angry Birds is probably selling some 10x as many copies via on-a-whim instant downloads vs. the go-to-a-store-and-get-a-cardboard-box model.