3 ms·
I was pretty disappointed with Alyx. Little manual interactions like the healing stations and the markers and the reloading felt novel. But the actual meat of t
by spywaregorilla 5y ago
I was pretty disappointed with Alyx. Little manual interactions like the healing stations and the markers and the reloading felt novel. But the actual meat of the game, the combat, was just not very good. Teleport movement breaks immersion. The hardest enemies in the game were the electric dogs. They did this thing where they drastically over commit to shooting in a specific direction and all you needed to do was click to move somewhere else and you were fine. It was super lame, but, at the same time, not actually super easy to execute. It's like we've taken a step forward on graphical immersion and three steps back on game design immersion.
Valve did a good job working with the constraints they had, but my takeaway is that the constraints are just too vast to make a game that isn't clearly hand holding you because your controls and situational awareness are just kind of bad.
I played on an index and would do multiple hours at a time, with no sickness.