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Luke Hohmann designed "Innovation games" to help with collaborative decision-making during the meetings. It's a set of games that a team and customers/managers
by plck 5y ago
Luke Hohmann designed "Innovation games" to help with collaborative decision-making during the meetings. It's a set of games that a team and customers/managers play together to build a shared vision.
They are most helpful in hierarchical environments when subordinates are reluctant to voice their thoughts against a person's in power opinion (manager, a more senior employee, etc.). Turning the discussion into a game enables everyone to participate without fear of breaking the social tabu of speaking up against the highest-paid person in the room.
"Six thinking hats" by Edward de Bono, psychologist, is another tool that helps to "gamify" discussions.
I have used Six Hats with excellent outcomes, usually when the team could not agree on a solution. They worked well in fast ("production is down, do we restore from backup or continue migration?") and slow ("what is the next most important thing to do") discussions.
Unfortunately, I did not have the opportunity to explore much of "innovation games." The reluctance usually comes from the business folks.
Curious to hear if anyone has experience with those methods or knows other collaborative decision-making tools!
- https://en.wikipedia.org/wiki/Innovation_game https://en.wikipedia.org/wiki/Innovation_game
- https://www.slideshare.net/emte69/innovation-games-14009295 https://www.slideshare.net/emte69/innovation-games-14009295
- https://en.wikipedia.org/wiki/Six_Thinking_Hats https://en.wikipedia.org/wiki/Six_Thinking_Hats