3 ms·
Perhaps could be phrased as “more easily than other users”? Dropping in as a quest 2 user to add anecdata of not feeling sick in most games or for extended peri
by interstice 5y ago
Perhaps could be phrased as “more easily than other users”? Dropping in as a quest 2 user to add anecdata of not feeling sick in most games or for extended periods of time. I’m not used to moving around smoothly using controllers though, flying a racing drone is kind of similar in being vaguely disturbing to begin with.
Quest 2 sales over the last few weeks would hint this might not be a fad, though.
- randomhodler84 5y agoSales… to know if it is a fad or not — we don’t know, at least not yet. Actual numbers of people that use it more than once and put it in a closet? Let’s see.
- interstice 5y agoSteam stats are based on active users iirc - at the moment about 1.93% of all Steam users use VR Headsets, and Half Life Alyx recorded 42k concurrent users. This is keeping in mind Q2 (the current sales winner) is a standalone headset by default. You could argue most of those concurrent users used the headset once and put it away, but that line is getting harder to argue as time goes on and the numbers keep increasing. If this was 2016-2019 I'd agree it was very touch and go in terms of where it was going. But the investment and interest building around VR now has that here-to-stay feel to it - at least on my sometimes accurate vibe-ometer.