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> Motion Sickness, headaches, sweaty headsets and detachment. You can try another headset in a few years. Lower headset weight, better audio, larger field of
by practice9 5y ago
> Motion Sickness, headaches, sweaty headsets and detachment.
You can try another headset in a few years.
Lower headset weight, better audio, larger field of view, >= 120 hz refresh rates, frame interpolation, eye/face tracking - not all of these are possible right now, but I think we can expect them in 2024 - 2026.
I find that right now many games are not optimized for VR, which brings FPS drops that kill the immersion and give me a headache after a few minutes. The weight of the headset doesn't help too.
I agree that for business VR may be not as useful as the companies would like us to think. If you jump in and out of meetings, respond in chats etc. the UX should be on par or better than on traditional platforms, otherwise everyone would fallback to their laptops.
But for a casual moviegoers or gamers this may be a good product