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>The major issue was not being able to see the keyboard. I came to the conclusion that this was THE issue holding VR productivity (and gaming) back, after a fe
by FooHentai 5y ago
>The major issue was not being able to see the keyboard.
I came to the conclusion that this was THE issue holding VR productivity (and gaming) back, after a few weeks of using the Quest 2. The passthrough feature they have is like a v0.1 of what's that's really needed for this tech to excel. Haptic gloves look like they might nudge things along a little bit more, but ultimately being able to see your actual keyboard and mouse projected into the environment is essential if you're going to come off the controllers and start using high-productivity inputs.
What would really be needed for this is a digital twin of your input devices, and some kind of simple tracker you can physically attach to them so that the VR headset can overlay into VR like it does with the handsets.
- politician 5y agoYou could try switching to a ZSA Moonlander, a programmable keyboard with an orthonormal layout and blank key caps. https://www.zsa.io/moonlander/ https://www.zsa.io/moonlander/
- fomine3 5y agoIs it relevant?
- pharke 5y agoThis is already possible with the Logitec K830 and the Apple Magic Keyboard https://uploadvr.com/best-wireless-bluetooth-keyboards-for-meta-quest-2/ https://uploadvr.com/best-wireless-bluetooth-keyboards-for-m...
- FooHentai 5y agoThat looks awesome, had no idea. Thanks for the link!