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My point was that the kind of budgets of AAA games have now completely dwarf the “AAA” games from 20 years ago. There are still innovative games being made with
by MattRix 5y ago
My point was that the kind of budgets of AAA games have now completely dwarf the “AAA” games from 20 years ago. There are still innovative games being made with the equivalent budgets and team sizes of those older games (2-50 people, $10 million or less).
On top of that, there are still massive budget AAA games that are willing to take risks for artistic integrity. Obvious examples of this are things like Death Stranding or The Last of Us 2.
Blizzard’s quality hasn’t actually fallen. They’ve clearly had some internal culture issues but their games have always been stellar. They just operate on glacial timescales which everyone seems to forget. Their last release was in 2016, which was Overwatch, a fantastic game.
And re: Fortnite, if you don’t think the building is strategic, you need to watch some high end competitive matches. It’s incredibly tactical. Each player acts like a real time map designer trying to give themselves the biggest positional advantage (while balancing resource usage etc). I would argue that it uses the full 3-dimensions more than any other competitive game out there.