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By all means, question the tradeoff. But unless you're in a position to decide policy I'm not sure what good it will do. > Indeed, DRM historically isn't noted
by asdfasgasdgasdg 5y ago
By all means, question the tradeoff. But unless you're in a position to decide policy I'm not sure what good it will do.
> Indeed, DRM historically isn't noted for actually boosting revenue.
By this are you referring to comments on sites like HN, by people who aren't in a position to know whether DRM is beneficial for the implementor? If you are I'd just encourage you to interrogate your sources a bit. It's entirely possible that game devs have been in the grips of a collective delusion for the last twenty-plus years that DRM is often profitable. But I would say that to me that doesn't seem to be the most likely explanation for why they keep using it.
> It may also be worth considering ...
Worth considering, perhaps. But, ultimately, not an idea that is all that compelling to me, and even less so (apparently) for the economic stakeholders in game development.