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There is, perhaps, room to question the tradeoff here. How sure are we that it was substantially increased revenue vs archivability? What if this sort of every-
by Kalium 5y ago
There is, perhaps, room to question the tradeoff here. How sure are we that it was substantially increased revenue vs archivability? What if this sort of every-30-days check only increases costs without boosting revenue and hurting archivability? As is spelled out in context, this DRM check is not required for the game to function, and the ease with which it has been bypassed raises significant questions about how useful it is for boosting revenue.
Indeed, DRM historically isn't noted for actually boosting revenue. Perhaps we are discussing a false belief here, similar to people who claim that end-to-end encryption enables drugs/guns/CSAM/money laundering. Both feel true and seem obviously true, but lots of truth-y and obvious things are false upon close examination. This does not diminish the sincerity of anyone's belief, only its factual basis.
It may also be worth considering that videos about games as a substitute for the actual artifacts might be like keeping reviews of plays instead of preserving the text. Useful and important cultural artifacts and context, but perhaps not the same as having the originals. Video game museums exist today, and I found it fascinating to be able to play games from decades past.
- asdfasgasdgasdg 5y agoBy all means, question the tradeoff. But unless you're in a position to decide policy I'm not sure what good it will do. > Indeed, DRM historically isn't noted for actually boosting revenue. By this are you referring to comments on sites like HN, by people who aren't in a position to know whether DRM is beneficial for the implementor? If you are I'd just encourage you to interrogate your sources a bit. It's entirely possible that game devs have been in the grips of a collective delusion for the last twenty-plus years that DRM is often profitable. But I would say that to me that doesn't seem to be the most likely explanation for why they keep using it. > It may also be worth considering ... Worth considering, perhaps. But, ultimately, not an idea that is all that compelling to me, and even less so (apparently) for the economic stakeholders in game development.