4 ms·
The success of Red Dead Redemption, and Rockstar in general, is proof that you gamers will appreciate more substantial than sports games (which barely update be
by hydrok9 5y ago
The success of Red Dead Redemption, and Rockstar in general, is proof that you gamers will appreciate more substantial than sports games (which barely update between editions, and sometimes actually have LESS content than previous editions), and shooters, which have rapidly turned into Skinner's Boxes themselves with all the unlockables and achievements (which hijack the whole point of a shooter from competition between individuals' skill, into a competition between the player and a list of arbitrary "achievements").
But clearly the AAA studios have the market figured out, it's just easier, less risky, and more profitable to make shallow "product" than a rewarding and interesting "game."
- brendoelfrendo 5y agoI guess my point, and my issue with this take, is that "you gamers" is kind of a useless identifier. Most people who play games are going to stick to the blockbusters, like most people who go to the movies stick to the blockbusters. And the same complaints hold true in film, where people argue that studios are just taking the safer, more profitable path. But the people who make those complaints aren't the audience that the studios/publishers are targeting, and they are a minority in the larger market as a whole. I mean, don't get me wrong, there are indie games or whatever that break out or break the mold; Stardew Valley has sold 15 million copies since it launched in early access in 2016, and though I think the CoD game from that year sold more, I guarantee you there are more people still playing SV than CoD: Infinite Warfare. But Activision made their buck and moved on, and that strategy continues to work for them.
- hydrok9 5y agoOh don't get me wrong, I'm not blaming the consumer. I'm just saying that AAA studios have "the market" figured out. They know how to, forgive the use of the phrase, "game the system," to make profit at the expense of quality. They didn't invent it and they sure as hell won't be the last to use it, but they certainly got good at it. I'm just saying that there is definitely an appetite among the general game consumer for a more complex and cerebral type of game! And that it's sad to see such few of those titles come from the big studios (while at the same time they nickel-and-dime everyone with their dlc's and other schemes).