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>Player expectations of a modern title are increasing Unfortunately this is not true. Modern AAA franchises do not innovate. They are just shinier. You can fin
by hydrok9 5y ago
>Player expectations of a modern title are increasing
Unfortunately this is not true. Modern AAA franchises do not innovate. They are just shinier. You can find the same systems, and often more complex or creative ones, in games from the nineties and 2000's as you can today. Modern gamers either become jaded, seek out indie games, or, more often, simply buy what is offered.
Remember when the big question used to be "are video games art? CAN they ever be art?" I remember publications like PC Gamer spending a lot of time and energy wrestling with these questions. It wasn't lip service; it was a real goal that game creators at the time pushed towards, because gaming was trying to find acceptance and respect alongside other forms of media. I think that has mostly been lost, now. There is and will always be indie creators pushing their own creations that are inspired, but the AAA market is totally lost, imo, if you are interested in games as more than just a mindless bit of fun. That overarching sense of progressing towards something that could be considered true "art", is gone, for the time being.
edit: didn't mean to sound like I wasn't giving credit to all the fine indie games and game creators out there. There's still artistic and interesting things being created, just not by AAA studios :)
- MattRix 5y agoAAA games are about art as much as big budget films are… which is to say: not a lot. You’re never going to see as much risk taken when each game costs hundreds of millions of dollars. There are however tons of “mid tier” studio, what some might call “triple I” big indie studios that put out all kinds of innovative games. Even Minecraft and Fortnite, two of the most popular games in the world, are systemically quite interesting compared to games 20 years ago. (yes really, Fortnite is much more interesting than you might think looking at it superficially) Defining “art” when it comes to games is of course subjective. Some would say The Witness is much closer to art than The Last of Us 2, while others would say the opposite… but does it matter? Either way they’re both fantastic games. The medium is still being pushed forward, you just have to know where to look.
- hydrok9 5y agoLike I said, there will always be innovative indie games. But the AAA studios used to be important in driving artistic and systemic innovation in games, because they had the most money and visibility. Games like: Elite 2: Frontier, Star Control 2, Heroes of Might and Magic, KOTOR 1 and 2, all had strong writing, narrative, complex and difficult systems to manage, and were innovative in their time. And none were "indie" games (though at the time, some of these games could be made by 1 or 2 people). This is a real difference. Just look at the difference in Blizzard. Warcraft 2, Starcraft, and Diablo 1 & 2 made them hugely influential and successful because of their commitment to quality. Now, they're a joke. But somehow, still one of the biggest gaming companies in the world! It's not about defining art. It's about a push to create games that can stand up to works of literature and cinema which are considered to be important artistic achievements. I'm happy to hear that there are titles out their which are striving for that, but AAA studios aren't doing that. In fact they actively push new titles as being cutting edge while they retain or dumb down systems that were created decades ago. Disagree hard on Fortnite. It is very shallow. The building system seems interesting but is superficial. Yes it's integral to winning the match, but its not very strategic...just like Fortnite's shooting and physics are quite cartoony and not very tactical. It is a VERY poor "shooter," but a fun "battle royale game." There is a difference these days. Minecraft was not a AAA game, it was just purchased by a AAA studio. Again, I'm not saying that there aren't any games that are artistic or interesting. In fact that's the opposite of what I said in my original post! I'm saying that "The Industry" (which will ALWAYS have the most market share, visibility, and resources) is not creating those games. They are not interested. And that is a sad change from what used to be.
- MattRix 5y agoMy point was that the kind of budgets of AAA games have now completely dwarf the “AAA” games from 20 years ago. There are still innovative games being made with the equivalent budgets and team sizes of those older games (2-50 people, $10 million or less). On top of that, there are still massive budget AAA games that are willing to take risks for artistic integrity. Obvious examples of this are things like Death Stranding or The Last of Us 2. Blizzard’s quality hasn’t actually fallen. They’ve clearly had some internal culture issues but their games have always been stellar. They just operate on glacial timescales which everyone seems to forget. Their last release was in 2016, which was Overwatch, a fantastic game. And re: Fortnite, if you don’t think the building is strategic, you need to watch some high end competitive matches. It’s incredibly tactical. Each player acts like a real time map designer trying to give themselves the biggest positional advantage (while balancing resource usage etc). I would argue that it uses the full 3-dimensions more than any other competitive game out there.
- stephbu 5y ago> Modern AAA franchises do not innovate. They are just shinier. > There's still artistic and interesting things being created, just not by AAA studios :) I guess that's my point and I didn't write it very well. AAA publishing/production has become a low-risk money-machine that feeds a very large audience occasionally surprising but increasingly bland content, while making small formulaic incremental changes year-on-year e.g. next-gen textures, bigger maps, more multiplayer servers and modes. Unfortunately a large proportion of players are happy with just that model as evidenced by the revenue derived from it.