3 ms·
1. FPS limit needs to be an integer multiple of the display refresh rate, or you introduce stuttering. That’s why missing a vsync results in exactly 30fps on a
by fps-hero 5y ago
1. FPS limit needs to be an integer multiple of the display refresh rate, or you introduce stuttering. That’s why missing a vsync results in exactly 30fps on a 60hz monitor, and that isn’t a good user experience.
Using Vsync is actually conservative power wise. You can always smash the gpu by rendering frames as fast as possible. This a one way of reducing input latency in FPS shooters, using vsync guarantees one frame of latency on a fast GPU.
2. Agreed 100%. All too frequently the UI is too small on high dpi monitors (see CIV6), or unreadable when viewed from a distance when playing on a TV (see Witcher 3)
- nottorp 5y ago> That’s why missing a vsync results in exactly 30fps on a 60hz monitor, and that isn’t a good user experience. It depends on the game. What does Civ need 60 fps for? Not sure if they have a limiter because I'm not playing 6 due to some of their design decisions that tick me off. On the other hand, I do keep my Minecraft limited to 30 fps.