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The motivation for this paper arose from a comment by a developer for the open-source game The Battle for Wesnoth [15], who suggested that modifying their scena
by d0mine 15y ago
The motivation for this paper arose from a comment by a
developer for the open-source game The Battle for Wesnoth
[15], who suggested that modifying their scenario scripting
language to allow a more compact, expressive form would
not lead to a reduction in scenario size but instead an in-
crease in feature count. </quote>