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I just looked up a video, and you're not kidding! If I'd just been shown a screenshot, I would've guessed it was SNES!
by Shared404 5y ago
I just looked up a video, and you're not kidding!
If I'd just been shown a screenshot, I would've guessed it was SNES!
- ahartmetz 5y agoIt even has a pseudo-3D effect when walking on the outside of round towers: https://youtu.be/rJXM4EPbPe0?t=2523 https://youtu.be/rJXM4EPbPe0?t=2523
- aidenn0 5y agoOther NES games had a similar effect e.g battletoads[1] 1: https://www.youtube.com/watch?v=YtDXjhVdkUM https://www.youtube.com/watch?v=YtDXjhVdkUM
- virtue3 5y agoThe color palette is a good reason it's NES vs SNES. But yeah, gameplay wise this is pretty impressive. You can tell in a few spots it gets weird when there are a lot of sprites on the screen / moving. Overall I think it's similar in quality to megaman3 etc. https://www.youtube.com/watch?v=dmuWCwTel-g https://www.youtube.com/watch?v=dmuWCwTel-g Yeah wow these games came a long way on that platform.
- salamandersauce 5y agoIt helps that mappers added a lot of functionality. IIRC Super Mario Bros. is the "best" you could do on base Famicom hardware. Later titles typically rely on mappers to allow for not only increased game size but potentially improved sound, and graphical effects like scrolling in multiple directions, saving, etc.
- Wowfunhappy 5y agoI don't actually think the graphics are particularly impressive, aside from a handful of pseudo-3D effects. It's definitely recognizable as an NES game to me. But in terms of game and level design, I just think Kirby's Adventure has a more modern sensibility to it. It's the kind of game I can just pick up and play for an hour without realizing it (and not in a doomscroll-y way). Perhaps if I was more studied in game design I'd be able to pick out exactly what it was doing differently. I suspect it largely comes down to the controls and the level design—and even the simple fact that it's not punishingly difficult.