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In the Mother of All Demos[1], Engelbart's 5-key contraption is a "chorded keyboard," an idea that resurfaces from time to time. Engelbart also talked about UI
by drewcoo 5y ago
In the Mother of All Demos[1], Engelbart's 5-key contraption is a "chorded keyboard," an idea that resurfaces from time to time.
Engelbart also talked about UI for trained adults vs the kind of GUI we are used to today, designed for children. The difference in design based on intended use both in the mechanical inputs and in the display are incredibly important. One would hope that similar ideas shape designs today.
There is no mention of PLATO[2] whatsoever.
And I stopped scanning. Maybe this is intended as a "personal history" of GUIs, but otherwise, it's lacking.
[1] https://invention.si.edu/mother-all-demos https://invention.si.edu/mother-all-demos
[2] https://en.wikipedia.org/wiki/PLATO_(computer_system) https://en.wikipedia.org/wiki/PLATO_(computer_system)
- mftb 5y agoI thought of it as either a good start or shooting for concision. Since we're all recommending things for inclusion, I think some nod to the new breed of tiling Window Managers like i3 might be good. By dispensing with the desktop metaphor and de-emphasizing the mouse I think they're a significant departure (to me they are a little like the expert UIs mentioned by Engelbart). That page you linked for the Mother of All Demos is a nice jumping off point.
- deleted 5y ago[deleted]
- rbanffy 5y agoI'm not sure I'd call PLATO a GUI. You could implement GUIs with PLATO terminals, but I don't think anything like that was ever done. The same goes for the Tektronix DVST terminals - one could have written a simple GUI for them, but I don't think that was ever done. I'm not quite sure what can be called a GUI - does it need to be something that's not tied to a specific application? Would AutoCAD be a GUI? Does a GUI require the concept of windows? Does an iPhone have a GUI?