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>classic talk about juicing your game This one? "Juice it or lose it - a talk by Martin Jonasson & Petri Purho" https://www.youtube.com/watch?v=Fy0aCDmgnxg htt
by asicsp 5y ago
>classic talk about juicing your game
This one? "Juice it or lose it - a talk by Martin Jonasson & Petri Purho" https://www.youtube.com/watch?v=Fy0aCDmgnxg https://www.youtube.com/watch?v=Fy0aCDmgnxg
- prawn 5y agoThat's the one. Obviously they go a bit crazy at the end, but you can get ideas on subtle tweaks you can make to embellish a game. For something like WallSmash, I'd also suggest picking a stronger visual theme for the brick/ball/etc elements. e.g., this game has a retro thing going on: https://retrogram.app/ https://retrogram.app/ With the one game I've been involved with making (https://hexiled.com/ https://hexiled.com/ from years ago), the juicing video motivated us to spend time on sound, explosions, bit of shake, etc. One day during development, we tested the hexabomb explosion with a phone connected to the office speakers and it was room-shakingly awesome.
- wayvey 5y agoMaking a game myself right now and this was such a great watch. Thank you! :)