7 ms·
I like it. Not everyone might agree, but if you haven't already, find and watch the classic talk about juicing your game. Just a few subtle things would lift it
by prawn 5y ago
I like it. Not everyone might agree, but if you haven't already, find and watch the classic talk about juicing your game. Just a few subtle things would lift it further.
Why do some bricks disappear before contact with the pellets? If a brick has a two on it, I would expect two pellets to bounce off?
- dwohnitmok 5y agoThey may be getting destroyed by the "laser" you get from the bar power-ups. https://news.ycombinator.com/item?id=29962376 https://news.ycombinator.com/item?id=29962376
- asicsp 5y ago>classic talk about juicing your game This one? "Juice it or lose it - a talk by Martin Jonasson & Petri Purho" https://www.youtube.com/watch?v=Fy0aCDmgnxg https://www.youtube.com/watch?v=Fy0aCDmgnxg
- prawn 5y agoThat's the one. Obviously they go a bit crazy at the end, but you can get ideas on subtle tweaks you can make to embellish a game. For something like WallSmash, I'd also suggest picking a stronger visual theme for the brick/ball/etc elements. e.g., this game has a retro thing going on: https://retrogram.app/ https://retrogram.app/ With the one game I've been involved with making (https://hexiled.com/ https://hexiled.com/ from years ago), the juicing video motivated us to spend time on sound, explosions, bit of shake, etc. One day during development, we tested the hexabomb explosion with a phone connected to the office speakers and it was room-shakingly awesome.
- wayvey 5y agoMaking a game myself right now and this was such a great watch. Thank you! :)