3 ms·
Not sure yet. This is probably going to fight virtual geometry tech like Unreal's Nanite, which is still using triangles but using clever automated LoD and GPG
by ReactiveJelly 5y ago
Not sure yet.
This is probably going to fight virtual geometry tech like Unreal's Nanite, which is still using triangles but using clever automated LoD and GPGPU rasterization so that rendering e.g. 20 million pixel-sized triangles is fast and looks just as good as rendering a trillion triangles. (normally very small or thin triangles are a pathological case for hardware rasterizers)