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And, like clockwork, just a few weeks after this article’s publication in mid-2020, a floppy diskette of SimRefinery was found and the game was provided to Ars
by proggy 5y ago
And, like clockwork, just a few weeks after this article’s publication in mid-2020, a floppy diskette of SimRefinery was found and the game was provided to Ars Technica for further discussion [1].
[1] https://arstechnica.com/gaming/2020/06/a-lost-maxis-sim-game-has-been-discovered-by-an-ars-reader-uploaded-for-all/ https://arstechnica.com/gaming/2020/06/a-lost-maxis-sim-game...
- deleted 5y ago[deleted]
- azalemeth 5y agoI wrote the very long expository comment in that article (when it came out). I really think that many industrial processes would make surprisingly good (or bad) video games – it's a novel training method at the very least, and I think Sim Refinery was way ahead of its time. There's a fine line between "fun" and "simulation" for many of these things. You're quite right that Ars Technica appears to just package articles from HN and Reddit at times though...
- justinator 5y agoI love looking back at Sim City and thinking, "damn - no 'pandemic' catastrophe!" and feeling that this is one reason why my generation is so ill-equipped to deal with present day. But if there was a Godzilla monster, we'd be fine.
- pootlab 5y agoThere's a lot of truth to this.
- rm_-rf_slash 5y agoThis is how machine learning works.
- hnbad 5y agoAs a kid I always struggled with Sim City because I couldn't make sense of the zoning. Only as an adult I eventually learned that the problem was that Germany (where I'm from) approaches zoning very differently from the US.
- justinator 5y agoHa! Too true. It is very flawed. In the US mindset, so long as there was a freeway between commercial and residential, you are good. I would enjoy, "Sim livable Small City"