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"It's all stuff that optimizes for memorized, spoilered, scripted player behavior, and against general learning of a consistent world model." To be frank, I ne
by wheelerof4te 5y ago
"It's all stuff that optimizes for memorized, spoilered, scripted player behavior, and against general learning of a consistent world model."
To be frank, I never got that far in Nethack. But I know what you mean, I experienced it already in TES games. After you "learn" various paths to success, the game stops being fun.
- bhaak 5y agoNetHack's strong side is the early to mid game where you are limited in resources. Not dying by using all the resources that are available to you in the numerous ways that the game supports. That's why self-imposed limitations (so called conducts) like never use wishes or prayers are popular with advanced players.