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I think they are using AI in gaming terms, not literally AI. I hear NPC behavior in games being called AI since… more or less ever. Your second paragraph is no
by 01acheru 5y ago
I think they are using AI in gaming terms, not literally AI. I hear NPC behavior in games being called AI since… more or less ever.
Your second paragraph is not totally correct though and that’s actually what the article is about. It explains how “run away” is implemented and why this implementation leads foxes to interesting places more often than you would expect by simply running around.
BTW what do you mean by “navigate the navmesh like the player”? The player is unaware of the navmesh, am I reading your comment wrong?