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Right. Another way to think about it is if you reproject the Skyrim map so that each navmesh tri is equally big, a surprisingly large area would be taken up by
by FeepingCreature 5y ago
Right. Another way to think about it is if you reproject the Skyrim map so that each navmesh tri is equally big, a surprisingly large area would be taken up by points of interest, and foxes target a random point in a radius around the current point in that reprojected map.
- alephxyz 5y agoAnother way to think of it is that foxes travel in more or less straight lines in the curved navmesh-POI space (/s)
- omegalulw 5y agoYou don't even need the /s I think. They travel towards a far away point from the player but near treasure areas, because of their high navmesh density, all path lead in one direction.