4 ms·
I started playing Project Zomboid, and for me as I learned it, Zomboid is rogue-like. Not sure if that is true, but I always equate it with permadeath. Not real
by prox 5y ago
I started playing Project Zomboid, and for me as I learned it, Zomboid is rogue-like. Not sure if that is true, but I always equate it with permadeath. Not really sure how I picked that up.
- Der_Einzige 5y agoProject Zomboid is based off of an ACTUAL rougelike by the name of Cataclysm, Dark Days Ahead. I highly recommend that you check out CDDA.
- prox 5y agoWill do, thank you!
- usrusr 5y agoBecause in the wake of story driven games taking up almost the entire single-player market, "try this part again" has become so much of a default assumption that its exclusion would inevitably become a focus point. And the other big element, a strong element of randomness, that's really just secondary to permadeath, because permadeath without random would be a tragically repetitive slog (unless you make memorization the entire point) and random without save/retry would be kind of wasteful, as players would rather proceed even further than restart. When you don't aim for replayability, the xkcd random number implementation ("4") would be as good as any.
- morelisp 5y ago"Permadeath without random" is a fundamental feature of STG design, and I think we're about ten years out from some overbudgeted influencer deciding to call those "roguelikes" and it sticking.