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> For me, roguelike = procedural generation + permadeath So any game with a random map lacking a progress-system is rogue-like? Like Civilization, Sim City, St
by slightwinder 5y ago
> For me, roguelike = procedural generation + permadeath
So any game with a random map lacking a progress-system is rogue-like? Like Civilization, Sim City, Star Craft? No limit on the genre or type of interaction?
> Some people call these games "roguelites"
Rogue-lites have a progress-system that grows outside the sessions. So every run has meaning beyond the run itself.
- usrusr 5y agoNone of those have permadeath even close to their core, and a tacked-on "ironman mode" does not change that. Star craft was even centered around an authored linear story campaign.
- shkkmo 5y ago> Like Civilization, Sim City, Star Craft? Those games don't have permadeath. Permadeath means you can't recover from mistakes by loading a save file.
- hypertele-Xii 5y agoStarCraft never had randomly generated maps, by the way. I'd use Age of Empires as an example in its stead.