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Having had more time to think about this, I think one distinguishing factor is to what degree the dopamine is based in superficial signifiers, vs actual accompl
by brundolf 5y ago
Having had more time to think about this, I think one distinguishing factor is to what degree the dopamine is based in superficial signifiers, vs actual accomplishment. Of course not all games have to be about accomplishment at all, but I think the ones that are are more fulfilling when it’s rooted in substance and not just fanfare (noises, animations, numbers going up).