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But you need some concept of what kinds of problems are solvable with a computer before you could really be inspired to program one. And more than that, you ne
by chmod600 5y ago
But you need some concept of what kinds of problems are solvable with a computer before you could really be inspired to program one.
And more than that, you need to have a concept of the difficulty of a given problem for a beginner or expert. Obviously a beginner will be wildly off, but probably needs some concept of the level of difficulty.
For example, lots of people have motivation to write a game. But few have the level of obsession to follow through with it. Maybe they should do a basic iPhone convenience app or something first instead.
- paulryanrogers 5y agoIt's a matter of scope and expectations. Leave your epic space opera in your dreams and take baby steps using easier tools and concepts. Once you find some fun try product-izing it.
- WalterBright 5y ago> you need to have a concept of the difficulty of a given problem for a beginner or expert I thought writing a C++ compiler would be just some new keywords and member functions, and would take 3 months. 10 years later...
- Bjartr 5y ago> But few have the level of obsession to follow through with it. If the goal is to release a complete product, then you're right that that's a problem. However, if the goal is learning, half a game is a great way to learn about a variety of systems and how to program for them!