3 ms·
https://www.youtube.com/watch?v=XTRkZ-SKs5g https://www.youtube.com/watch?v=XTRkZ-SKs5g That's basically the CPU running at 1.024 Mhz. The video hardware is du
by ddingus 5y ago
https://www.youtube.com/watch?v=XTRkZ-SKs5g https://www.youtube.com/watch?v=XTRkZ-SKs5g
That's basically the CPU running at 1.024 Mhz. The video hardware is dumb, runs independent of the CPU, and just scans a region of memory to send pixels to the display. All software pushing pixels otherwise.
You are not wrong with the NES, C64 and other machines using a graphics chip with sprites and other hardware features to assist in various ways. But, quite a lot happened on the CPU.
BTW, this game is done on a 1Mhz 6809, all software pushing pixels.
https://www.youtube.com/watch?v=wAKxa5C9jHY https://www.youtube.com/watch?v=wAKxa5C9jHY
(I would skip out to the middle somewhere in that video to get a sense of what is being done)
On that game specifically, it's a single frame buffer. Screen divided into two halves, each drawn while the display is delivering the other to the player.
- boondaburrah 5y agoThe Fujitsu FM-7 line of 8-bit computers actually shipped with two 6809 compatible CPUs (Hitachi 6309 IIRC) and the second one just did software graphics the whole time pretending really hard to be a GPU.
- ddingus 5y agoDual 6309 chips? NICE!! I won't bother, because I've got a good retro hobby going and under control, but I want one of those. :D