3 ms·
I think it matters when a service or good is new, but not so much later. In the 90s when you had to convince people that video games were worth the time + most
by Mezzie 5y ago
I think it matters when a service or good is new, but not so much later. In the 90s when you had to convince people that video games were worth the time + most people didn't have a home PC? Yeah, in that case a person who plays games on their Linux machine is important to growing the community. Same for things like trying to convince people to watch anime back when you often had to buy fansubbed VHSes in the mail.
Now everybody and their mom knows what video games are + they're an accepted component of life and there's a huge gaming market, so uberfans aren't necessary for growth.
- mcguire 5y ago"In the 90s when you had to convince people that video games were worth the time + most people didn't have a home PC? Yeah, in that case a person who plays games on their Linux machine is important to growing the community." There were no games available on Linux in the '90s.* * Except for those specifically written there.
- toyg 5y ago> There were no games available on Linux in the '90s. Indeed. Before 1998 there wasn't even a proper full-blown desktop.
- mcguire 5y agoNow, I wouldn't go quite that far. (I've been a Linux user since 1992-ish 0.99pl12 or 14.) It was pretty competitive with other Unixes, particularly since it didn't cost a million, billion dollars.
- toyg 5y agoI guess it depends on one's definition of "full-blown desktop" - KDE is from '98 and GNOME followed later, even Window Maker is from '97, but if one was happy with fvwm then he'd have been sorted since '93.