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Any idea what's the reason? I haven't been following Humble, but a long time ago they were a champion of non-windows gaming. Sad to see them leaving the battlef
by yreg 5y ago
Any idea what's the reason? I haven't been following Humble, but a long time ago they were a champion of non-windows gaming. Sad to see them leaving the battlefield.
Is it because they don't want to maintain a cross-platform launcher app?
- xzjis 5y agoSounds like they don't want to maintain a cross-platform launcher app and they want to impose this launcher app and discontinue downloads from their website.
- sdflhasjd 5y agoI think because they had a bit of a niche with more non-windows users, but have since tried to go after more money (i.e mainstream) that their Mac and Linux users are just a tiny portion not worth supporting now
- daniel-thompson 5y agoHumble was bought by IGN in 2017. Some MBA guy there thinks they can net more by "streamlining" the service to just the dominant platform.
- irrational 5y agoI assume the numbers back up the idea. If the Mac/linux users are bringing in $100,000 a year, but it costs $200,000 a year to maintain the cross platform launcher, it makes sense on paper to dump them.
- yreg 5y agoWhat is their current launcher's stack? I know we are hating on Electron on this forum, but I'd expect them to have a cross-platform node app that's relatively cheap to maintain. Rebuilding it as a native Windows app (especially by a team experienced in web frontends) sounds more expensive on first thought.
- toyg 5y agoThe error there is the launcher. Not supporting a power-user platform will cost them more, in the long run, than whatever they hope to gain from a ugly and unloved single-platform launcher. But seeing that through Excel is hard.
- isleyaardvark 5y agoIronically, IIRC Mac and Linux users donated much more on average. (Yes, I realize the math may still not work out.)
- mostlysimilar 5y agoI think the above poster's point is that "some MBA guy" can make a decision that looks good based on numbers but is still a bad decision.
- daniel-thompson 5y agoRight. Humble wasn't originally about maximizing profit, it was about getting games from creators to people without any bullshit, and giving money to charity.
- irrational 5y agoYes, exactly.
- andruby 5y agoSee sibling comment about IGN buying out Humble. That seems like a clash of company cultures that could precipitate a change of core values.
- ModernMech 5y agoSomeone got a hold of a spreadsheet. The numbers probably show that if they drop support for these platforms, the service will be more profitable. What they never account for is that these things are like a Jenga tower; you can’t take out one piece without toppling the whole thing. This happens every time a good thing is sold to money-focused people. Immediately their question is “how do we make this even more profitable?” and the answer is usually “cut all the features that attracted people to it in the first place.” Then they are left scratching their heads when it comes crashing down.
- schnevets 5y agoTotal shot in the dark, but with the good press around Unpacking and Unsighted, I can see Humble shifting its attention towards game publishing over the marketplace. If they can release their own software faster by exclusively supporting Windows, they may no longer see value in their previous "cross-platform" commitments.