5 ms·
Spoken like an armchair designer, with a huge bias at that. Game designers know that you have to splice in boring moments into their games so that the next dop
by oreally 5y ago
Spoken like an armchair designer, with a huge bias at that.
Game designers know that you have to splice in boring moments into their games so that the next dopamine shot has more impact. You can't do 100% fun all of the time. This is why god of war is peppered with puzzles to break the sequence.
MMOs specifically need a social experience, and if you're 100% engrossed in the fun there will be no time for the socializing.