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OK so question: How generalizable is this? Does it come with controllers? Can I hook in controllers from another system (vive, index, oculus, etc.)? Can I play
by Mockapapella 5y ago
OK so question: How generalizable is this? Does it come with controllers? Can I hook in controllers from another system (vive, index, oculus, etc.)? Can I play video games with this (I know that's not the main point of it, but still it would be nice)? Can I stream a video feed from a real world camera (like with a raspberry pi) to the interior displays?
Either way, glad to see you guys still going strong with this, been following for a few months now. As others have mentioned, I got a little bit of sticker shock when I first saw the price. Was expecting something closer to ~$2k. Do you have an ETA for when the kickstarter will be going up? I'll have to think about backing this, depending on the answers to my questions above.
- kanetw 5y ago> How generalizable is this? All the software is or will be open source, so much more than any other headset on the market. Ideally the FPGA code would be open source to, but I don't know if that's possible with licensed IPs > Does it come with controllers? No controllers. > Can I hook in controllers from another system (vive, index, oculus, etc.)? Any controller that's supported by OpenXR is supported, and we'll likely have SteamVR support as well. > Can I play video games with this? In tethered mode, absolutely. In standalone mode, only very light games, but might be doable. > Can I stream a video feed from a real world camera (like with a raspberry pi) to the interior displays? Yes. In fact, we'll have AR passthrough by default, but nothing's stopping you from using different cameras. If you are not interested in the standalone capabilities, the headset without compute pack (i.e. tethered only) will be ~2k.