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> The only saving grace is that the industry is growing so fast, there’s so much diversity, that there are also lots of games that don’t do this. This brings u
by wolpoli 5y ago
> The only saving grace is that the industry is growing so fast, there’s so much diversity, that there are also lots of games that don’t do this.
This brings up a very good point. There are alternate options now. We won't after the industry inevitably consolidates.
- brundolf 5y agoI don’t think that’s true at all. Indie studios abound, empowered by common frameworks like Unity and Unreal that put cutting-edge tech in the hands of individuals. For free, in many cases. I don’t see that trend ever reversing direction.
- wolpoli 5y agoYes the tools are getting more and more accessible to the public. But profitability will be sucked dry for these studios when they need to compete with the more addictive, more profitable games for app store/social media/youtube ads and influencer sponsorships.
- brundolf 5y agoPeople didn't stop making creative movies or music when the markets matured and the profit-centers consolidated around the least-common-denominator. Artful art still exists, especially if you include the people who aren't even trying to make money. The same is/will be true for games.