3 ms·
Mine was this loopTapApp.startPlay(); setInterval(() => { if(loopTapApp.getBallAngle() > loopTapApp.arc[0] && loopTapApp.getBallAngle() < loopTap
by dheera 5y ago
Mine was this
loopTapApp.startPlay();
setInterval(() => {
if(loopTapApp.getBallAngle() > loopTapApp.arc[0] && loopTapApp.getBallAngle() < loopTapApp.arc[1]) {
loopTapApp.tap({preventDefault: ()=>{}, stopPropagation: ()=>{}});
}
}, 50);