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In my experience it's fine if you keep its scope limited. The scripting language for an MMO I worked on for example is simple and effective.
by jimmaswell 5y ago
In my experience it's fine if you keep its scope limited. The scripting language for an MMO I worked on for example is simple and effective.
- Scramblejams 5y agoMind sharing which one?
- jimmaswell 5y agoLegends of Equestria
- TillE 5y agoWriting your own scripting language is really not something game developers should be doing for the past decade or so. There are so many good off-the-shelf options ranging from Lua to C#, plus a litany of obscure (but good!) ones. For performance-critical code, even a tiny DSL is not a solution I like unless you're transpiling to C++ or something.
- jimmaswell 5y agoHooking LUA or similar can introduce a lot of unwanted complexity, be harder for an untrained implementation team member to understand, and be less of an exact fit to the purpose. There are other cases where it makes sense though.