3 ms·
It's really hard to say without actually using the device. If this can genuinely make reading text about as easy as it is on a current hiDPI screen - I don't t
by horsawlarway 5y ago
It's really hard to say without actually using the device.
If this can genuinely make reading text about as easy as it is on a current hiDPI screen - I don't think this price is unreasonable.
My issue is that - having gone through several VR headsets (Oculus, Oculus Quest, Vive, Vive Cosmos, and Valve index) None of them are even close.
Reading text in any of them is basically a non-starter outside of maybe game menus, and even then it's annoying.
Index is closest, but it doesn't support a wireless mode - so I end up using the vive cosmos with the external tracking faceplate and the wireless adapter the most.
Basically - I don't think anything around ~3k is really a deal breaker if you can get the latency/resolution to a point where text is easy. But if reading text gives me a headache after 30 minutes... it's a toy still, and competes with oculus at the ~300 price point.
- kanetw 5y agoTo give a comparison, 35 PPD is equivalent to a 1080p screen 60cm away from you. So the resolution is basically there, but what about latency? Output-to-photon is as direct as possible (NUC Displayport -> DP-to-MIPI -> Displays), so the only question is how low we can get the motion-to-output latency. Unfortunately that's not a question I can answer yet. Tracking is hard, especially when you're designing for a portable headset. But I'm pretty sure we'll be able to get it to sub-frame latency if my mmWave idea works out.