3 ms·
It's not exactly playing the game, but this was my approach: setInterval(() => { loopTapApp.arc = [ -Infinity, Infinity ] loopTapApp.tap({ preven
by Wingy 5y ago
It's not exactly playing the game, but this was my approach:
setInterval(() => {
loopTapApp.arc = [ -Infinity, Infinity ]
loopTapApp.tap({ preventDefault: () => {}, stopPropagation: () => {} })
})